Journal of the Wild Coast Campaign
Events in the Common Year 575
Earthday, the 1st of Ready'reat - Port City of Prymp in Ahlissa
Having stolen away from the manor where she grew up, which now belongs to her uncle, Phaedra and Calim have made their way north to the port city of Prymp where they find passage on board the Sea Maid, a cog from Onnwal. Even though Phaedra's home country Ahlissa, as part of the Great Kingdom is at war with Onnwal, which is a member of the Iron League, trade continues unabated. Their baggage and Phaedra's horse and donkey are taken aboard. The ship sets sail with a good wind coming from the southeast.
Waterday, the 19th of Ready'reat - Sea of Gearnat off the northwest coast of Onnwal
The Sea Maid, having been under sail for 19 days --
stopping at Shargallen, Trennenport, Icespire, and Sornhill on the Ahlissan
and Onnwal coasts -- is passing through the Storm Isles off the northwest
coast of Onnwal when it is intercepted by a corsair
galley of the Scarlet Brotherhood. The Sea Maid's captain, Oltus,
notes that this is the farthest north he has ever heard of one of their ships
venturing. The Sea Maid attempts to flee but with the winds weak
the galley overtakes her within a few hours. Phaedra, Calim and the crew prepare
to be boarded. As the galley comes alongside and grapples are thrown by the
pirates to bind the ships together, it becomes apparent that the majority
of the boarding party is composed of hobgoblin slave-soldiers.
Phaedra and Calim remain on the sterncastle with the captain and steersman
as the boarders leap onto the Sea Maid's main-deck. The captain blocks
a group of hobgoblins attempting to climb up to the sterncastle by the port
side steps. Phaedra and Calim move to block the corsairs climbing up the starboard
side steps. The main deck is a chaos of fighting sailors and corsairs.
The fight on the stern castle opens with Calim crushing the skull of a hobgoblin
and Phaedra at first just able to defend herself against her attackers. Both
manage to keep from being flanked by more hobgoblins climbing up to the stern
castle by retreating. Phaedra, having regained her nerve for battle and dispatching
a couple of opponents is startled to see a huge hairy goblin - a bugbear -
pushing his way through the hobgoblins to get to the starboard side stairs.
Just as the bugbear makes the sterncastle deck Phaedra cuts down the last
hobgoblin attacking her. Hoping to knock the bugbear back onto the main deck
she bull-rushes him but bounces off the huge creature and is pushed back herself.
She is barely able to regain her balance to duck when the Bugbear swings his
huge morningstar at her head.
Calim meanwhile rushes the hobgoblin immediately in front of him, risking
an attack by another off to his side, which swings at him and misses, slicing
through the throat of the hobgoblin Calim is attacking. Calim slams into the
dying hobgoblin, which in turn slams into the bugbear, pushing it backward
and down onto the main deck. Phaedra turns to help Calim who is now flanked
by the last hobgoblin. She handily dispatches the hobgoblin and turns back
to find the enraged bugbear climbing back up the steps. She swings and lops
off one of his large hairy ears, ducks his off-balance swing and on the return
blow splits his skull cleanly. Seeing so much of his boarding party killed
the Scarlet Brotherhood captain calls them back and orders the galley to pull
away.
On the Sea Maid Captain Oltus tallies the butcher's bill. Nine of
his crew of eighteen are dead and four wounded, two severely. Calim, having
used all his healing spells in the combat, goes to work on the wounded crew-members,
binding their wounds. Those unhurt get to the work of dumping the corsair
bodies overboard and Calim helps in carrying the wounded down into the crew's
quarters in the hold. He then returns to the deck to give the funeral rites
to the dead who are then buried at sea. The short-handed crew gets the ship
under sail and back on course.
Waterday, the 26th of Ready'reat - Sea of Gearnat 20 Leagues Due East of the Pomarj Coastline
Under Calim's care two of the four wounded men are fully recovered
and return to their regular duties. One of the more severly wounded men is
able to get around on his own, but the last man is still confined to his hammock
with Calim looking after him. Calim has a fear of open water and the nervousness
he experienced on the voyage along the coast has turned to abject fear as
the ship passes out into open water. He spends most of his time below decks.
The winds have become better again and their position is confirmed as being
on course that morning when the tops of the highest peaks in the Drachensgrab
Mountains of the Pomarj, peeking out above the thick cloud layer, are spotted
by the crew. Just before breakfast a squall line is spotted to the south.
As the wind picks up Captain Oltus orders the sail reefed and loose objects
tied down or stowed. By dusk the spirited winds have turned into a real gale
and the ship is riding up the wave crests and down into the deep troughs.
The storm continues through the night.
Earthday, the 27th of Ready'reat - Woolly Bay Near the Southern Wild Coast
The storm continues through the day and on toward dusk with
the Sea Maid attempting to run before it. Just as night is falling
a crew member spots lights in the shore. With his ship and crew battered the
captain orders the steersman to take the ship closer to shore in hopes of
finding a sheltered bay, which is what is revealed.
The lights appear to be from a small coastal village built on a natural harbor
whose waters are sheltered by a long spit of land. Steering between the spit
and point of land at the other side of the harbor mouth the steersman cannot
react in time when one of the crew spots waves breaking on a shoal. With a
sickening lurch the Maid is grounded. Fearing that his ship may break
up under the pounding waves the captain orders the boats lowered into the
water. The crew and passengers, with their luggage aboard the boat abandon
the Sea Maid to the storm. Though Phaedra's dogs are taken aboard
the boat she protests at leaving her horse, but nothing can be done about
it.
After a nerve-wracking row through heaving water the boat finally reaches
the relative quiet of the harbor and makes for the stone jetty at the village's
waterfront. A group of about thirty villagers can be seen gathered at its
end. Upon reaching it the the crew and passengers are helped up onto dry land.
The Selinti dialect of Common, which is spoken by the people here is strange
and hard to understand, but Captain Oltus and many of the crew are used to
it so there are no real problems communicating. The leader of the villagers
is the innkeeper, Crian Olverson, who tells them that the community is named
Fishburne, which none of the Maid's crew has ever heard of, but small
fishing villages of this size are not uncommon and many have little contact
with the outside world. Olverson says that their destinatination of Elredd
lies about 60 miles to the northwest.
Olverson suggests that some of the crew stay in the common room of the inn
and the village's Peloran priest, Nystuss will shelter the rest, including
the wounded, in the temple which is situated at the highest point in the village,
just below the steep bluffs that surround it. The innkeeper offers the inn's
only vacant room to Phaedra and Calim who are obviously people of means. After
everyone is dried out and full of food and drink the respective parties retire
for the evening, with the captain and three of his crewmen sleeping in the
common room and Calim and Phaedra shown up to their room by the innkeeper.
Freeday, the 28th of Ready'reat - Village of Fishburne, Southern Wild Coast
Phaedra wakes up in the middle of the night. It is still dark
and though the room was left with a brazier between the beds, it is freezing
cold and a strong musty smell permeates the room. By the dim light of the
brazier's glowing coals she can see her breath. Phaedra wakes up Calim and
he lights the lantern on the table between the two beds.
To their shock there is a small girl about 9 years old standing in the corner
of the room. She walks forward to the center of the room and Phaedra's dogs
whimper and slink away from her. Her blonde hair and the white night gown
she wears are dripping wet and plastered to her frail body. Her eyes are sunken
and hollow and what appears to be dried vomit crusts her lower face. It is
then that one of Phaedra's dogs walks behind the girl and they they can see
partially through her.
The hair on the back of their necks stand up as they realize she is a ghost.
The ghost girl raises a finger to her lips gesturing for them to be quiet
and points at the door with her other hand. Listening, Phaedra and Calim can
hear some sort of commotion downstairs in the form of a few thuds and scrapes,
then silence. Then they hear a door slams shut. Phaedra slips on her padded
tunic and belts on her sword and dagger while Calim retrieves his mace.
As they hear listen to steps coming up the stairs and then
a key fumbling in the lock the ghost girl disappears back into the shadows
of the corner. They rush over and throw their weight against the door just
as it begins to open. Someone out in the hall curses and multiple voices start
shouting. The intruders push from the outside but are only able to get the
door open a crack. While Calim attempts to hold the door closed Phaedra rushes
back over between the beds and picks up the brazier.
A rush by those outside pushes Calim back and the door is thrown open. Reciting
the trigger for a Command spell he has prepared, Calim orders the first man
through the door to "flee." The enspelled villager turns and runs,
knocking the next man through the door off balance and buying a few precious
moments for Phaedra to turn around with the brazier held high. The next man
through the door catches the coals from the brazier full in the face and he
stumbles to the side, screaming. His comrade charges at Phaedra swinging a
club and misses as she sidesteps. She hits him in the side of the head with
the brazier as he goes flying past her and crashed into the table, knocking
the lantern over, extinguising it. The only remaining light is the lantern
held by Olverson the innkeeper who draws a club from his belt and steps forward
with another villager at his side. Phaedra and Calim make short work of them
but in the fight the innkeeper's lantern is put out, casting the room into
total darkness.
When they relight the lantern the ghost girl is back, gesturing
for them to follow her. She goes out the hall and toward the stairs down to
the common room. At the bottom of the stairs they can see the crumpled body
of the man Calim ordered to flee, his neck broken from falling down the stairs
in his haste. In the common room are obvious signs of a struggle, doubtless
the source of the noises before. The ghost leads them behind the bar and into
the larder where she points at a trap-door in the center of the floor. Calim
grasps the trap-door's rope pull, opens it and holds the lantern as Phaedra
goes down the steps to investigate. He follows and they find themselves in
a root cellar with a set of spiral stairs cut into the floor in the corner,
descending to a well at the bottom. Descending to the bottom of the stairs
they can see on the other side of the well is an opening in the wall. The
opening is to a long tunnel of worked stone which ends in a t-intersection
at the edge of their lantern's light. The ghost girl rushes ahead down the
hallway and turns to the left at the intersection but when they reach that
point she is gone.
The tunnel they have entered appears to be a natural cave tunnel that has
been worked some to make it more even. It is much cruder stonework than the
first tunnel leading from the well. They proceed to the left in the direction
where the ghost girl went. Further down they can see there is something hanging
on the wall. It turns out to be a poppet doll made of sticks and dried mushrooms
bundled together with string. But instead of legs the figure has numerous
mushroom stalks, almost like tentacles. The doll reminds Calim of something
he once heard of in his studies but he cannot remember what. Phaedra suspects
that the ghost may be leading them into a trap while Calim feels that she
means them no harm, but wishes them to accomplish some task to put her spirit
to rest.
They proceed down the tunnel which twists and turns before starting to descend, eventually going into waist-deep water. Phaedra, still suspicious, wants no part of this, so after debating the issue they agree to turn back and try the other way. They pass the intersection and proceed down the tunnel the way they have not gone yet. It also twists and turns before it intersects another tunnel branching off to the left. They take this branch which turns sharply back in the direction they came from until it splits in a Y-intersection. They choose the right. After about a hundred yards they begin to hear high-pitched squeaking and chirping noises from ahead, animals of some kind, possibly dire rats. Down in tunnels such as these where they have probably not learned to fear people, those creatures can grow very large and aggressive, so they turn back and take the branch to the left. Again this tunnel descends into water, so they decide to try the way in the original tunnel which they have not taken yet.
Backtracking to that tunnel they find that it turns back toward the inn and descends sharply. After about 200 years they can smell salt water. Not much further they come into a cavern filled with sea water which they cannot see the further extent of. Either by tidal action or rain washing through the tunnels a sand bar has collected near the tunnel mouth and it being low tide is now dry. At the further end of the sandbar they can dimly see another opening into the cavern. As they walk toward it Phaedra catches a glimpse of movement out of the corner of her eye. She turns just in time to fend off with her shield the snapping claws of a large monstrous crab which has launched itself out of the sand at the pair. Calim turns to help. Phaedra lands two blows, chopping off a leg and cracking the giant crustacean's carapace. A claw snaps out and clamps onto Calim's leg. Phaedra lands a blow on the claw causing it to release Calim. Having had enough the crab backs away but Pheadra's blood is up and she presses the attack, landing another blow which smashes through the carapace between the beast's eyes. With a shudder it collapses and spasms in its death throes. Calim takes a moment to tend to his wounds and then they proceed.
The tunnel they enter from the sea cave goes back away from
the cavern and ascends gradually. It is the longest of the tunnels they have
entered and after about a half hour of cautious progress they both begin to
smell smoke. the scent gets stronger as they go forward. Rounding a turn in
the tunnel they can see that it empties into a room with a source of illumination,
probably a fire.
Creeping forward they get to the end of the tunnel which empties into a natural
cavern with a high ceiling obscured by smoke though they can feel a draft
so there must be some means for the smoke to leave. There is indeed a fire
to the left of the tunnel mouth in the center of the room. There are two more
entrances to the cavern, one on the left on the other side of the fire and
one to the right about 30 feet away.
The walls appear to be covered with crude paintings, but their attention is
drawn mainly to what appears to be a body lying on the floor beside the fire.
Approaching cautiously they can see the body is a man lying on his back and
his abdomen has been opened and entrails have been pulled out. Looking at
the face they recognize the bosun of the Sea Maid.
At that moment, two ghouls launch themselves from the entrance to the right
with screams of fury, and another rushes from the entrance on the other side
of the fire. Calim faces the pair on the right with his sun symbol of Pelor
thrust forward and commands them to turn, but only one does so, recoiling
in fear.
The other ghoul strikes out with its filthy claws and one set sinks into Calim's
arm. He braces himself against the foul creature to keep it from biting him,
but it begins pulling him towards its snapping jaws. Phaedra cuts down the
ghoul leaping at her from across the fire and turns to help Calim, but not
in time to keep the foul carrion-eater from biting him in the shoulder. Numbness
spreads down Calim's shoulder to his arm though he manages to keep a grip
on his mace which he is using to brace himself against the creature. Phaedra
swings her long sword and cleaves the top of the ghouls head off. Brains and
blood spatter Calim and he falls backward.
After a number of minutes to shake off the numbing effects of
the bite Calim calls upon his healing spells to mend his arm, while Phaedra
stands guard. Once he is done he says the funeral rites over the body of the
bosun so that his spirit may find its way to his god in the afterlife. Then
the pair turn to examining the paintings on the wall.
Upon closer study they turn out the be paintings over carvings of quite great
age. The crude scenes are of murder, human sacrifice and other foul deeds
apparently done in honor of a central figure -- that of an obviously female
figure, painted in purple, with four horns coming from her head and long,
trailing tentacle-like appendages for legs. The figure reminds Calim of what
he could almost remember before when they found the poppet dolls.
"Zuggtmoy," he whispers. It is the name of a minor Demon Lord, the Demon Queen of Fungi and Blight. She is a cousin of Juiblex, the Faceless Lord, a demon prince, but unlike her kinsman is intent on expanding her power in the world of mortals. He vaguely remembers rumors of her having some association with Iuz the Old, a half-fiend tyrant who rules a land of nightmares in the northlands.
The name means something to Phaedra also. In the last campaigning
season, fighting against the Iron League state of Idee, there was a company
of mercenary pikemen from Perrenland.
One of their sergeants told a story about a battle he had been in about eight
years ago in the Viscounty
of Verbobonc, a small nation south of the Kingdom
of Furyondy in the central Flanaess. Verbobonc is northwest of and through
the Gnarley Woods from the furthest state of the Wild Coast , about 450 miles
to the north.
The battle had come about when a cult of Zuggtmoy had grown up in the woods
near Verbobonc's southern border and gathered a large army of humanoids and
bandits. Verbobonc had met the army with its own forces plus a group of Knights
of the Hart from Furyondy proper, Paladins of Cuthbert from the Archclericy
of Veluna, Gnomes and even some Dwarves from the Kron
Hills. Lastly had been a small group of Elven knights and rangers from
Celene. The rarity of all those races working together had made the story
a very unusual one, which made Phaedra remember it, though she does not remember
any more details.
Not wishing to face more ghouls and debating what they should
do, since the ghost who set them on this path disappeared, the pair decides
to backtrack and try once more the tunnel where the ghost girl was last seen.
Once there they follow the tunnel to where it descends into waist-deep, cold,
slimy water, where they had turned back before. This time they go forward.
After following the twisting tunnel for about 150 yards they come out into
a small cavern with a mound of garbage - leaves, branches and other unidentifiable
things - in the center of the room. They climb the mound to survey their surroundings.
Five other tunnels empty into the cavern though three of them look not large
enough for a human to enter except by crawling. Seeing a glint of metal in
the trash Phaedra begins digging through it while Calim holds the lantern.
She uncovers a skeletal arm with a ring still on its bony finger and can see
something else beneath that.
At that moment they hear the same animal noises they heard before and realize
that they are surrounded by dire rats issuing from the tunnels at the edge
of their lantern's light. The dire rats charge forward and both of the heroes
are engulfed by the huge vermin. Phaedra smashes about with her shield and
long sword, crushing and slicing the rats attacking her while Calim tries
to defend himself from the handful attacking him. As Phaedra has kills the
last rat on her she turns to find three remaining rats crouching over a weakly
struggling Calim. He has dropped the lantern beside him but it has not gone
out. Phaedra runs one rat through and the other two flee.
She hurriedly binds Calim's wounds but he slips into unconsciousness and she
fears he may die. Turning back to the mound she retrieves the ring and finds
that the object beneath it is a glazed clay vial that sloshes with some liquid
still inside. Pocketing these items and lifting Calim onto her shoulders she
picks up the lantern and heads back toward the entrance to the tunnels under
the inn.
In the worked tunnel leading from the well to the natural tunnels
she finds the ghost girl waiting. The ghost points at the belt pouch Phaedra
deposited the vial in and then points toward Calim. Still not entirely trusting
the ghost, but desperate to save her friend Phaedra takes a sip of the potion
and feels a surge of energy washing over her sore muscles and minor wounds.
Placing the vial at the unconscious Calim's lips she pours half the contents
down his throat. He chokes and sputters but opens his eyes and looks about
him. She tells him what she did and in a few moments he has her help him remove
the bandages. His wounds have closed up and he feels almost able to stand
up.
With the ghost girl following Phaedra helps him up the steps to the root cellar,
then up to the larder, through the common room and up to their room. Though
the bodies of their assailants are still there they can both see signs that
someone has been in the room. Calim uses his remaining spells to heal the
rest of the damage to their bodies as they debate what to do next.
Shortly they hear footsteps on the stairs and prepare for another attack. Instead of attackers however, the source of the footsteps turns out to be Bern, Fishburne's Miller. He quickly tells them that he is not with the villagers who attacked them and kidnapped the Sea Maid's crew, and aks them to follow him to safety. He leads them downstairs to his donkey cart which he loads them in the back of among hay and sacking, and drives down to the mill beside the river. Making sure no one is watching he takes them inside.
Starday, the 1st of Sunsebb - Village of Fishburne,
Southern Wild Coast
The bottom floor of Bern's mill contains the millstone and works along with storage for grain, but the upper floor is Bern's home. Safely there Bern's wife makes them welcome and serves them hot food and drink. She then takes the baby into their bedroom so Bern can tell Phaedra and Calim how the village has come to be in the state it is in.
He says that the false priest Nystuss came to the village last Coldeven (March). It seemed good at first that he had come to assist the old priest, Father Hau. Father Hau died of what the villagers thought was a fever a few months later. It was then that things started to change. Nystuss got the big men in town on his side and started pushing everyone else around, pressing people into service digging up at the village's Temple. At first most people took it because he was a priest and figure of authority, but it soon became clear he worshipped evil powers, not Pelor. Some of the men opposed the priest but he already had too many people on his side and if they thought about leaving the village to alert the outside world Nystuss threatened to kill their families. Only one person ever tried to overthrow the priest and that was Aldni Sellrenson, a local fisherman. Sellrenson, his wife and those few who followed him were overpowered, tortured and killed.
Bern starts to tell what happened to Sellrenson's daughter,
Enna, but is too shaken to continue. Once he has calmed down he begs Calim's
pardon, saying that he would never have doings with the undead, but he was
directed by what he thinks was the ghost of Enna to go inside the inn and
upstairs where he found them. He hopes that he did right and Calim assures
him that he did.
Bern says that he must go back into the village to pretend to join the hunt
for them but will return at dusk to sneak them across the river. For now he
will hide them in a secret compartment behind the stairs where his father
used to hide surplus grain from the Margrave of Highport's tax-collectors,
back in the days when they ranged further from that town.
Safe in the secret compartment Phaedra and Calim doze and eat
through the day, occassionally looking up toward the village through a crack
in the wall. Around dusk Calim sees a large group approaching from the village
carrying torches. As the group gets closer they see a bound and beaten Bern
being pushed before the crowd, which is led by the false priest Nystuss. Drawing
their weapons they head downstairs and open the door of the mill.
The crowd drawn toward the mill and soon several figures seperate from it
and begin slowly walking toward the door. Calim and Phaedra recognize some
of them as crewmembers from the Sea Maid but from their vacant eyes
and lurching gait Calim knows that they have been killed and raised as zombies.
Calim attempts to turn the zombies but is countered by Nystuss who is at the
front of the crowd. As the undead creatures reach the steps up to the mill's
porch the heroes engage them. With their defensive advantage Calim and Phaedra
have the upper hand. As the fight proceeds they can see some commotion in
the crowd and as they finish the last of the undead horrors they see that
the villagers, heartened by the sight of them fighting against Nystuss, have
revolted and are fighting his henchmen and followers. With the villagers turning
on him, Nystuss flees back toward the village and up to the temple.
Phaedra and Calim head for the temple, leading a handful of
villagers who are not occupied with chasing down the evil priest's fleeing
henchmen. They search the temple, and do find the remaining captive crewmembers
of the Sea Maid, including the captain, locked in a cell, but they
cannot find Nystuss. In the chancel
Calim notes the unusual stances of the statues of Hextor and Heironeous, flanking
the altar with their weapons pointed down toward it, almost as if they are
guarding something.
A quick search reveals a concealed entrance where the altar can be easily
pushed aside, and stairs leading down. At the bottom of the stairs is an underground
passage which is a further part of the cave complex they had been in before.
In a cavern at the end of the passage is an ancient shrine dedicated to Zuggtmoy.
There they find Nystuss, whom summons a Dretch -- a minor demon -- to fight
them while he escapes. The pair defeat the demon but find that Nystuss has
fled. A search of the caves is conducted but to no avail and when they come
out of the entrance beneath the inn the villagers report that Nystuss has
stolen one of the fishermen's boats and was least seen sailing out of the
harbor entrance and to the north.
Everyone immediately gets to the business of setting things right in the village.
Starday the 8th of Sunsebb - Village of Fishburne, Southern Wild Coast
Having spent a week being feted by the inhabitants of Fishburne
in gratitude for their liberation, Calim and Phaedra again board the Sea
Maid, which has been floated free of the shoal and repaired by the remaining
crew. Captain Oltus even managed to recruit a few of the young men of the
village to fill out his depleted crew.
Calim has spent much of the week performing rituals to cleanse the temple
and put to rest the unquiet ghost of Enna, Sellrenson's daughter. Her body
was found where she was buried alive in the low marshy ground behind the temple
as one of a number of victims given up in a grisly sacrifices to Zuggtmoy
known among her cultists as "Cradling."
As her remains were cremated in accordance with Peloran custom her ghost appeared
for the last time before slowly fading away, satisfied that her spirit can
now rest in peace.
With Calim and Phaedra aboard, the Sea Maid leaves Fishburne's harbor
and sets a course to the north and Port Elredd.
Godsday the 11th of Sunsebb - Mouth of the Harrow River, County of Elredd
In the morning the Sea Maid sights the sandy hook which marks the entrance to Port Elredd's harbor.